12/28/2022 0 Comments Caesar 3 mapsWe build a smaller 5 x 5 residential cluster in the centre of the island to ensure that labor can be provided to the wharves. We colonise the island nearest the existing settlement so that we can make use of the straight shores needed for fishing wharves. The reservoir servicing this area has been positioned so that another 7 x 7 cluster can be also be serviced, slightly further West.Īs our population begins to grow, we begin to outstrip our fishing resources. This secures a source of labour for the industrial zone between the two housing areas. Now we are ready to begin expanding, we build another 7 x 7 residential cluster to the West of the original housing area. We build a further two forts to the North of the map – 1 x javelin, and 1 x mounted. With weapons and oil industries in full flow, our financial position rapidly improves. Next we expand our oil industries further to make sure that we can trade our full annual allowance each year. As it turns out, Mars is exceptionally happy with us, and destroys the attacking troops before battle begins. The enemy arrives at the West of the map. Our expanded weapons industry comes in handy here, while our oil industries help to balance the books through recruiting for the fort, and meeting Caesar’s requests. We only have sufficient funds to build one fort at this point – we build a Legion to the North of the map. Forts are not cheap – so make sure you have plenty of £££ in reserve or you will be asking Caesar for more! We build a recruiter and fort at this point. Nascent weapons and oil industries have been created, alongside a shipyard and fishing wharf.Īs the monetary situation balances our weapons we expand our weapons industries, which is a solid source of trade income, and our fisheries.īefore long we get a years advance notice of the first incoming enemy incursion. We start are Miletus effort by building a 7 x 7 residential cluster between the ocean and lake to the East of the map. ![]() Remember to construct ship bridges across the bay, else trade vessels will net be able to arrive and leave.Īlmost all enemy attacks will arrive to the North or North West of the map – so position your city away from here, and construct defensive structures in this area. There are several rockbands across all sections of the map that can be utilised for iron mining – to produce weapons.įishing wharves can be positioned to the North and East shores of the mainland – but to sustain the population needed to complete this mission use needs to be made of the shores to the two large islands as well. 6 Olive farms will produce more than enough olives to produce a much oil as you sell – so the remainder of the space can be used to supplement food production. Two separate plots of farmland lie to the North East of this map. The map the Miletus mission consists of land running around a bay to the North and East of the map, with three islands in the bay. game dialogueĪthenae Sells – Wheat, Wine, Marble Buys – Fish, OilĬorinthus Sells – Clay, Pottery Buys – Weapons Farms: Walls and towers, backed up by a legion or two, ought to be quite sufficient. Pay attention to any reports of enemy activity, and be ready to defend your city. Oh by the way: I said that this is a peaceful province, but ‘peaceful’ is a relative term when you get this far away from Rome. Wharf workers will take fish to the granary, where it can be distributed just like any other food. One wharf can serve only one fishing boat, so you must build a new wharf for every new fishing vessel that your shipyard builds. To provide crews and to process their cargoes, build wharves. You can spot them by the sea birds circulating overhead.īuild a shipyard to construct fishing boats.įishing boats do not work out of the shipyard. No Roman city has ever fished for its food on a large scale. Although we do set sail to conquer overseas enemies and spread our Empire to far shores, we Romans prefer to keep our feet dry. ![]() Romans have always been hesitant mariners. However, Miletus affairs Roman citizens a new way to make a living. One small obstacle is the lack of farmland in this province. The peoples of the East must clearly see the benefits of Roman rule. I expect you to achieve levels of culture and prosperity beyond what you’ve done so far. ![]() Miletus is key to bringing Asia under Roman rule, as well as being the gateway to many other beckoning lands, from Aegyptus to Syria.Ĭreate a city on the Lycian coast. You are to establish Miletus as a great new city. Our recent expansion in the east must continue, now that the Greeks have reluctantly joined our empire. This map also introduces fishing to the game for the first time. A largely peaceful province, Miletus is the first peaceful map on which it is necessary to develop armed forces, and to defend the city against invaders. Read our guide to the Miletus mission in Caesar III.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |